RayFox Studios is a small independent studio making practical tools for coaches, teachers, and teams — software designed on the sideline and in the classroom, not in a conference room.
How we work
Every tool we build starts as something we needed ourselves and couldn't buy — then gets tested in the place it's meant to be used, under the conditions it has to survive.
Our software gets used at real games and in real classrooms before anyone else sees it. Features that don't hold up under pressure don't ship.
Our tools are fully connected apps — sharing, exports, and updates all work over the network. But sidelines, gyms, and back fields have terrible signal, so everything that matters during a game keeps working with no connection at all.
Flat, honest pricing. No per-seat math, no enterprise quote form, no charging a volunteer coach like they're a procurement department.
If it takes a training session, we designed it wrong. Big targets, obvious steps, and an undo that always does what you expect.
Products
One product out in the world, and the next one already built on the same engine.
A complete digital scorebook for lacrosse. Live stat entry, automatic penalty clocks and penalty-kill tracking, full tournament mode, roster imports, and one-tap exports to Excel or CSV. Keep the whole game with no signal at all, then share it the moment you have one.
Visit odls.app →What's in progress
A stat-keeping scorebook for rugby union — 15s and 7s, high school and college. Tries prompt for the conversion, yellow cards start a sin-bin countdown, and the score builds itself from the stats. Same foundation as ODLS — works with no signal, connects when there is one — adapted to a different game.
About
RayFox Studios is run by Cameron Ray Larkins, who has been building software professionally since 1998. He started in console gaming, moved into mobile as that market was being invented, and went on to run a mobile development studio — shipping products to real users, on real deadlines, where "it works on my machine" was never good enough.
He then took that experience into the classroom, where he now leads a Computer Science pathway — teaching the next generation how software actually gets made. Along the way he started coaching lacrosse, rugby, and football, and found himself keeping the book at games with tools that didn't deserve the job.
That's the studio in one sentence: a career shipping commercial software, applied to problems he runs into every week. The same person who writes the code stands at the scorer's table on Saturday, sees where it falls short, and fixes it before the next game. Nothing gets built from a spec; it gets built from a sideline.
If a tool needs a manual, a training session, or a support ticket to get through a Saturday tournament, it isn't finished yet.
Contact
Questions about ODLS, interested in a club or league license, or have a problem you think we should build for? We read everything.